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Multi Party Pals Summons

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⚙️ What It Does

Normally, Palworld only lets you have one active Pal out at a time. This mod allows you to stack extra Pals without recalling the first one, letting you build your own personal army on the fly!

Works in Singleplayer, Co-op, and Dedicated Servers.

Multiplayer Note

Co-op and Dedicated Servers require a host to be installed. Without this, the mod will not function.


🎮 Controls

Singleplayer

  • E : Calls or Recalls only the first summoned Pal; any extras will remain out.
  • G : Summons an additional Pal from the currently selected party slot.

    Repeat this with different slots to keep adding more Pals to the field.

  • Shift + G : Summons all remaining party Pals at once (up to the configured max).
  • Alt + G : Recalls all extra Pals.

Co-Op Hotkeys

Hotkeys work in Co-Op worlds too, but only when a single player is online. If another player joins, it automatically switches to chat commands.

Multiplayer / Dedicated Server

Use the following chat commands: - !s : Summon the currently selected Pal as an extra. - !sa : Summon all remaining party Pals at once. - !ra : Recall all extra Pals.


🔄 Auto-Recall

Extra Pals are automatically recalled when you: - Fast travel to a waypoint - Enter or exit a dungeon


🛠️ Configuration

If you'd like to tweak the mod's settings, edit config.lua inside the mod's Scripts folder:

  • MaxExtraPals : Number of extra Pals allowed alongside the vanilla one (default: 4 for full party).
  • Hotkeys : Rebind summon, summon-all, and recall keys.
  • CommandPrefix : Change the chat command prefix (default: !).
  • Commands : Change the chat command tokens.
  • Debug : Toggle debug logging (default: false).

🚀 Installation

Prerequisite Required!

You must install UE4SS before you can use this mod. If you haven't done this yet, please follow the UE4SS Installation Guide first!

  1. Locate your Palworld directory.
  2. Drop the Multi Party Pals Summons folder into your UE4SS Mods directory:

    Palworld\Pal\Binaries\Win64\ue4ss\Mods

  3. Ensure enabled.txt is present inside the mod's folder (it should be there by default).
  4. Launch the game!